All work

Star Citizen

Crowdfunded multiplayer space trading and combat simulation from Cloud Imperium Games.

Layers
Tools, Backend
For
Cloud Imperium Games, via Wyrmbyte
Year
2015
Star Citizen key art

Star Citizen is a multiplayer space trading and combat simulation for Windows PC, developed by Chris Roberts’ Cloud Imperium Games. Its 2012 crowdfunding campaign grew into one of the highest-funded crowdfunding projects ever, and its first multiplayer module, Arena Commander, launched in 2014.

I worked on this under a contract between Wyrmbyte and Cloud Imperium Games.

What I worked on

  • Built the load testing system, a .NET desktop app that drove the Google Compute API to spin up automated clients, each connecting into a running game server
  • Built log collection into the app, gathering the performance logs off every client so a run produced real numbers on how the server held up as the player count climbed
  • Did early work on the Economy Server, which was still in R&D at the time