Star Citizen
Crowdfunded multiplayer space trading and combat simulation from Cloud Imperium Games.
- Layers
- Tools, Backend
- For
- Cloud Imperium Games, via Wyrmbyte
- Year
- 2015

Star Citizen is a multiplayer space trading and combat simulation for Windows PC, developed by Chris Roberts’ Cloud Imperium Games. Its 2012 crowdfunding campaign grew into one of the highest-funded crowdfunding projects ever, and its first multiplayer module, Arena Commander, launched in 2014.
I worked on this under a contract between Wyrmbyte and Cloud Imperium Games.
What I worked on
- Built the load testing system, a .NET desktop app that drove the Google Compute API to spin up automated clients, each connecting into a running game server
- Built log collection into the app, gathering the performance logs off every client so a run produced real numbers on how the server held up as the player count climbed
- Did early work on the Economy Server, which was still in R&D at the time