All work

Warped Universe

Free-to-play sci-fi PvE looter shooter, in Early Access on Steam and the Epic Games Store.

Layers
UE5, Gameplay, UI, Engine, Multiplayer, Backend, Platform, CI/CD, DevOps
For
Warped Games
Year
2026

Warped Universe is a free-to-play sci-fi PvE looter shooter set in a volatile, expanding universe where every mission moves progress forward for the player and the community together. Any mission can be played as real-time action or turn-based tactics, on the ground or in space. It launched in Early Access on Steam and the Epic Games Store in May 2026 to Mostly Positive reviews.

I was the main Unreal programmer at Warped Games, working across engine, UI, backend, and platform on a team of 12 and making most of the technical calls.

What I worked on

  • Contributed to the core gameplay loop and mission system across all four modes
  • Handled all Unreal-to-backend integration with Beamable microservices for managing player and game state
  • Built the backend system that updates the universe’s shared macro game state in response to player mission activity
  • Integrated the Steam marketplace for tradable and sellable in-game cosmetics
  • Built the core UI and menu system on UMG and Common UI
  • Integrated Enhanced Input for full keyboard, mouse, and gamepad support
  • Built full character customization using the Unreal Mutable plugin
  • Built the loadout system for saving weapon, armor, and cosmetic loadouts
  • Set up initial multiplayer support covering community server replication, dedicated server builds, and dedicated server orchestration with Edgegap
  • Handled all platform integration for Steam and Epic Games Store
  • Managed several Unreal Engine version upgrades over the life of the project
  • Administered Perforce for the studio, covering depot and stream layout, permissions, and the workspace problems that stop artists working
  • Designed, built, and maintained a multi-agent TeamCity CI/CD pipeline on AWS