The Physiology of the Eye
Educational VR experience teaching the anatomy and physiology of the eye, on SteamVR.
- Layers
- Unity3D, Gameplay, UI, VR
- For
- Intervoke, via Wyrmbyte
- Year
- 2017
The Physiology of the Eye is an educational VR experience from Intervoke that teaches the anatomical structures and physiology of the eye. Students explore an interactive 3D model with a labeling system that gives in-depth detail on each structure. It released on Steam for SteamVR in January 2017.
Contract work for Intervoke, delivered through Wyrmbyte. I did the gameplay and UI programming for the experience and set up its VR controls.
What I worked on
- Built the interactions for exploring the 3D eye model, structure by structure
- Built the labeling system that gave students in-depth detail on each structure
- Built the quiz system that tested and scored students on the structures they had studied
- Set up the VR controls for SteamVR